# Blood Of Yakuza

Decentralized play-to-earn virtual world

![](/files/LOSgOJztG9ujUpBZU1d7)

## What is BOFY?<br>

BOFY is a revolutionary gaming MMO virtual world that combines entertaining action with the use of groundbreaking Non-Fungible Token technology. Players can earn in-game rewards in the form of play-to-earn BOFY tokens and win or buy in-game tools and characters represented by collectibles and rare NFTs, all of which have economic value in the real world.

Blood Of Yakuza consists of more than 30,000 NFT's that can be minted by fighting your way & leading our syndicate while gaining valuable experience.

The entire gaming world revolves around the ability to purchase additional tools or perks to gain a performance advantage over the other player. Many of the most popular and successful games offer players in-game assets and in-game currency that are not usable in the real world and have no real value outside the game.

All the items in BOFY are Non-Fungible Tokens, which can be earned during in-game events, by gaining a higher level due to the experience, by completing daily quests, and gaining daily streaks or bought with the native currency of the Blood Of Yakuza economy – BOFY. When a user creates an in-game account, BOFY automatically creates and links a crypto wallet to that account, or allows you to connect your own wallet, which is used to store NFTs, in addition to BOFY and any other cryptocurrency.


# Story Line

For many years the world suffered from a series of economical and political crises. A society with a high level of technological and cultural advancements started to crumble. Society was out of control without any rules. A world where people could come and go as they pleased, do what they wanted when they wanted to do it, and say what they felt without repercussion.

![](/files/qqLqgXJHXz8QuEWmXEVE)

It took only a few years, and there are no government entities dedicated to investigating and punishing violations of the law. No notion of a criminal court system. Law enforcement as we know it does not exist. Constant feeling of danger is taken as normal in current society. Any standards that would be in place to prevent any horrible things from happening were put aside and not taken into consideration, as most people would act just because they could.

Only a few societies made up groups with their own set of rules. Those within the group follow the rules and those outside do not. But soon bigger societies were more described as gangs due to having any mercy to others. BOFY aims to recreate a society without any laws inside it.

The war for space and money without any consequences continues, it is your turn to conquer the hills of a lawless land.


# Roles & Character

There are three main roles in the game: warder, bounder, and diviner. Every role makes a difference to the world economy and contributes to the development of their nation & environment.

**Warder:** Character that aspires to uphold and preserve the law of BOFY and maintain unity and peace in this new world. Only Warder can guarantee safety for the state and its citizens.

![](/files/L42KRBtCIXfazhGWCuxd)

**Bounder:** Character that is the outcast of society. This status allows them to excel in various criminal activities. Illegal trafficking, robberies, and various criminal acts are casual for Bounders.

![](/files/svO27uA49YOZEodGikOJ)

**Diviner:** Character is determined to support the city with various helpful aid, support the means of production, control the flow of capital, and preserve the world’s economic state.

![](/files/6Ed7Sc0Zq6qSaMdQOyR7)


# BOFY NFT

Three character collections with a total of 30,000 NFT, that each will have 3,333 (a total of 9,999) mintable NFTs that you cannot be earned while playing the game. 20,001 NFTs will be available to earn in game.\
\
BOFY allows NFT's to be minted, sold or traded across BSC, Solana, and Ethereum allowing users to bypass high gas fees while minting. This is achieved by wrapping individual NFT's in a ‘cloak' of the destination chain. These NFT's at any point can be unwrapped onto the original chain.BOFY NFT will capture every blockchain tangible advantages like:

**BSC's Popularity in Gaming Industry**&#x20;

Huge traction in gaming industry and flexible environment for NFT and tokenized games.

**Solana's Cost Effectiveness**&#x20;

Solana has an averages $0.00025 cost per transaction, in some instances it can get low as $0.0001. This compares to $10-$90 on other major blockchains, depending on network congestion.

**Ethereum's Security & Provenance**

Ethereum’s first NFT projects started in 2015. In other words, Ethereum’s NFT scene has the richest history and vastly predates the NFT scenes of all Ethereum’s contemporary alt-L1 competitors. Ethereum has maintained perfect uptime throughout its life, too, so it has the longest and most proven track record of reliably securing NFTs to date.

**Solana Speed**&#x20;

Solana is capable of processing over 50,000 transactions per second. Developers appreciates the network's growth, and approves that transaction speeds can reach 700,000 TPS. This is a significant advantage over Ethereum, which currently handles 15 to 45 transactions per second. Solana has processed over 64 billion transactions to date, significantly outperforming many of its main competitors:

BOFY allows items to be unique assets that have economic value outside of the game and can be transferred throughout the entire blockchain ecosystem.

One of the most important and main things in a decentralized environment is to have full customization of your close game environment. At BOFY, you will be able to gain different looks & accessories by actually being involved in the game.

Here are the benefits of the NFT avatars & accessories:

* Deploy the NFT avatar as an actual in-game outfit or accessory;&#x20;
* Trade or sell NFT with other players or collectors;&#x20;
* Stake avatars and receive %APY depending on its rarity & complexity

BOFY features a limited amount of ultra-rare gear items with completely unique artistic features and effects. These items are mintable and can be earned as rewards or bought from other players. In the future, players will be able to trade these NFTs on secondary marketplaces.

BOFY will allow combining of your Avatar & Items token, you can get various outfits, eye & face wear, and more!


# Avatar

By what character you choose, the experience level in the game allows you to unlock and mint unique NFT avatar colours. Your earned NFTs will have unique value, not only in the game but in real life, regarding the rarity of the avatar. Character avatars will be deployed in line with the featured project's road map.

![](/files/IrclBPn4sDfjJse1Jo7q)

**NFT avatars can be used to earn income by staking it and getting NFT APY. Also, income can be generated by selling the NFT at any available marketplace.**\
\
In-game experience that unlocks avatar NFT mint on exact level:

* **10 Level, possible rarity** common | uncommon
* **15 Level, possible rarity** common | uncommon
* **20 Level, possible rarity** common | uncommon | rare
* **30 Level, possible rarity** uncommon | rare | epic
* **35 Level, possible rarity** uncommon | rare | epic
* **40 Level, possible rarity** rare | epic
* **50 Level, possible rarity** rare | epic
* **55 Level, possible rarity** rare | epic | legendary
* **75 Level, possible rarity** epic | legendary
* **95 Level, possible rarity** epic | legendary | artifact
* **110 Level, possible rarity** legendary | artifact


# Items & Accessories

Similar to avatars, Items & accessories can be earned by completing streaks of daily tasks. Distinct from avatars, items will serve as actual in-game perks and boosts while playing the game. Items & accessories will be deployed and useable in line with the featured project road map.

Certain items & accessories give you extra points in the [**Status Bar**](/game-mechanics-and-main-elements/status-bar)\
\
**By combining your Avatar & Items token, you can get various outfits, eye & face wear, and more!**

![](/files/2dFhni2XNsCeqUTCp6BT)

Daily quests streaks in days that unlocks items & accessories NFT mint on exact level:

* **3 Days, possible rarity** common | uncommon
* **6 Days, possible rarity** common | uncommon
* **10 Days, possible rarity** common | uncommon | rare
* **16 Days, possible rarity** uncommon | rare | epic
* **26 Days, possible rarity** uncommon | rare | epic
* **31 Days, possible rarity** rare | epic
* **40 Days, possible rarity** rare | epic
* **48 Days, possible rarity** rare | epic | legendary
* **55 Days, possible rarity** epic | legendary
* **63 Days, possible rarity** epic | legendary | artifact
* **70 Days, possible rarity** legendary | artifact


# Rarity

The complexity of the avatar or item is indicated on a scale from 1 to 10, where 10 is the highest complexity.

NFT mint rarity is counting has two factors: Gamers experience level Gamers' daily tasks streaks The more time you put in to accomplish daily quests and gain more in-game experience that increases your level, the more valuable item or avatars you will be able to get.

NFT Avatar Rarity: common | uncommon | rare | epic | legendary | artifact


# Rarity VS Complexity

The rarer the avatar or item, the less often it is obtained by other gamers. The complexity of the avatar or item depends on the experience and daily quests streaks. Rarer and higher complexity avatars or items are more expensive on the market.


# Game Mechanics & Main Elements

**Mechanics & Elements of the game consists**

![](/files/LOSgOJztG9ujUpBZU1d7)

* [**Regions**](/game-mechanics-and-main-elements/regions)
* [**Building & Upgrading**](/game-mechanics-and-main-elements/building-and-upgrading)
* [**Gangs**](/game-mechanics-and-main-elements/gangs)
* [**Status Bar**](/game-mechanics-and-main-elements/status-bar)
* [**Laws & Crime**](/game-mechanics-and-main-elements/laws-and-crime-system)
* [**Conflicts & Fights** ](/game-mechanics-and-main-elements/conflicts-and-fights)
* [**Gabling & Lottery**](/game-mechanics-and-main-elements/gambling-and-lottery)
* [**Health Care System**](/game-mechanics-and-main-elements/health-care-system)
* [**Banks & Money**](/game-mechanics-and-main-elements/banks-and-money)
* [**Farming & Mining**](/game-mechanics-and-main-elements/farming-and-mining)
* [**Auction System**](/game-mechanics-and-main-elements/auction-system)
* [**Inventory**](/game-mechanics-and-main-elements/inventory)
* [**Shops & Markets**](/game-mechanics-and-main-elements/shops-and-markets)
* [**Training**](/game-mechanics-and-main-elements/training)


# Regions

Before starting the game, you will need to choose your region, which will lead you further into the game. The region is not a gang, you cannot change your region after choosing it, so think wisely about what region you will fight.


# Building & Upgrading

You will need a vision so brilliant that it inspires a whole population. Build a city that your people truly worship, a city they will defend with conviction. Every BOFY city has 22 squares for your buildings, which will act as the supply chain for vital products that will be needed for your city to strike attacks or stand strong against invaders of the city.

Buildings are the main instrument for any resource or production in the game. Every building level adds additional perks for the building or increases its capacity.


# Gangs

Gangs are a vital part of BOFY. Being part of a gang means you have protection from others players, as well as a source of cash. The successful gang has multiple members that all live pretty much for one thing - make the best gang there is. Organize raids with your gang and defend each other when needed. This is your best chance for survival in BOFY.

Everyday 5 best gangs are chosen by the amount of won battles. All gang members who won at least 10 battles will receive a prize.


# Status Bar

![](/files/SdL6PfEnJhqlinZHkdE6)

**Health Points**\
Shows how much health you have, health is used to attack other players or defend your city.

**Energy**

Is a mechanic that determines how many actions a player can perform each day. Energy levels are replenished daily; however, players can increase their energy reserves by upgrading their avatar's energy packs or using consumables such as energy batteries that players can purchase in-game.

**Happiness**

Is a decaying game mechanic that affects what actions each player is allowed to do each day through modifiers.

**Courage**

Courage level shows you how many crimes you can execute in the crime house. The courage increases in line with player's level.


# Laws & Crime System

Lawless society has its consequences, one of them is that the world consists of a lot of illegal activities like drug smuggling, gun trafficking, murders and more. Buying and selling drugs can make you some extra money.

## Buildings

BOFY contains multiple crime-related buildings and areas. Drug growing and proceeding, exporting & importing will be included in the virtual world of BOFY.

**The Shipyard** will allow player to own a boat, which will serve as a drug-smuggling tool.

**Cannabis Farm** – allows planting player own weed from different seeds. Then sell it through inventory. If player want to receive a full payment, timing must be precise. Player that is late the percentage is deducted from the earnings. By increasing game level, player can grow more and obtain larger variety of weed seeds.

**Mafia’s boss house** – one of the most important buildings in the game. Here player can buy a boss help to get immunity using diamonds. While player have the immunity nobody can steal or fight him, unless player accept battles in a fight club. Moreover, player can put some of its enemies on the wanted list and add a reward for the other player who would be eliminated. &#x20;

**Brothel** – here player can hire hookers which earns money throughout the day. As player level ups the building, the workers capacity grows.

**Prison** – player can help friends to get out of the prison. Players can go to prison If are caught committing crimes.&#x20;

**Army** –  by building up an own army, player can try to attack banks with it and steal some money. Having own army also can help to defend players own assets.  &#x20;

**Amphetamine lab** – player can boil amphetamine here and sell it for money making its dream of becoming drug King Pin come true. <br>


# Conflicts & Fights

Combat mechanics is one of the most notable game dynamics. Players can fight each other to have possession of other player's inventory. Fighting in BOFY is based on the tower defense game genre. Players choose their own equipment before the battle, and opponents can choose other items. The player that has more health points wins. The winner is the player with better equipment in the current combat situation.

Main factors of winning the fight:

* Higher-strength, defense, speed level that you can improve in the Gym.&#x20;
* Better fighting equipment

## Buildings

**Fight club** – in the fight club there are no limitation among players on a different levels. Everybody can fight everybody. As in the main game there can be no more than 6 level difference when player attacks other players. \
Every day there is made a top list and the players with most fights won receive the additional diamonds. &#x20;


# Gambling & Lottery

By gambling you can earn some quick cash, but don't be greedy, it's can be tricky and addictive. If player feels a need a good old gamble, the gambling buildings are:

**Casino** – Player can go to this building, put some diamonds or money on the spot try to guess the right figure and win some cash. In addition, to that player can also use slot machines and have some risky moments. &#x20;

**Race** – players with a car can go here to race against other players. By improving this building player can add up speed to the car and crush all your opponents in the racing track.&#x20;


# Health Care System

BOFY has a self sustained & modern health system, by that at Hospital player can increase heath points here. While player makes improvements in this building your HP number also increases. Moreover, player can help its allies to heal faster as well.


# Banks & Money

BOFY holds a strong, autonomous ecosystem, that can leverage itself no mater any further economical crisis.

## Buildings

**Stock exchange** – player can buy and sell shares, speculation always is an interesting thing.&#x20;

**Bank** – safest money storage. Nobody can steal player assets while they are put safe in a bank.

**Hotel** – this building provides player with steady income every 3 hours. If money is taken on time by player, full amount is received. If player delays the picking up, the amount will start to decrease.


# Farming & Mining

By actively farming, you will increase your vegetable storage, which is used for mine workers to operate the quarry. Mines produce diamonds that can be used widely in the game.

Higher the level of the mine, the more workers that you will need to feed there will be.

In total, the city can have a total number of 20 farms and 3 mines.


# Auction System

BOFY allows player to auction in-game items for sale. The highest bid takes the item, player works as a marketing manager here by sending messages for other players in order to promote auctioned stuff. Everything is made in the same way as in the real auction.\
\
Auction system works only with in-game items, auctioning a NFT will be deployed in-line with the featured [road map](/roadmap).


# Inventory

Player in inventory can:

* Improve tattoos, strength/ speed/ defence which add a percentage of attributes permanently.
* use/not use equipment.
* improve equipment faster by using diamonds or slower without them.
* sell drugs
* sell equipment
* &#x20;add equipment to auction


# Shops & Markets

There are various possibilities to spend your hard earned money to show off.

## Buildings

**Shopping centre** - place where player can buy various clothes which will protect from the damage. Moreover, there is possibility to buy weapons, cars and jewellery. &#x20;

**Bar** – using diamonds player can buy various drinks which provides with the advantages on other players. For example you can increase your strength by 50%. The place is really worth trying in order to achieve the best. &#x20;

**Market** – player can sell diamonds or VIP for money. Other players can buy the offering. Money received goes directly into seller account. &#x20;

**Factory** – here player can upgrade items like cars & clothes. The more upgraded factory the more boost player gets when you are doing this process.&#x20;


# Training

By training your character, you will have a bigger chance of winning a fight or defending yourself from some notorious villains or different gang members. You can start training at the local gym and increase your three features: strength, defense, and speed. The higher the level of any of the three skills, the better chance of winning in battles.

Training uses player energy and happiness points. Players have to choose the workout, that makes this type of player progression meaningful.

![](/files/2081BQEHUQaLiMXx9t7z)

The success of a training session is defined by players training skills that can be seen in the [**status bar**](/game-mechanics-and-main-elements/status-bar).


# $BOFY TOKEN

Blood Of Yakuza token ($BOFY) is the ultimate treasure facilitating all game activities that all true blockchain gamers seek. $BOFY multichain token can be moved onto any chain with our in-house bridging solution that will be added right after the TGE.

Chain crossing solution will charge a porting fee, that will be collected by EVM porting provider. To fund gas fees on the target chain, players have an option to pay the gas fees on the target chain by converting $BOFY into their local target chain currency. This service allows players to join new chains quickly and easily.

The game will initially be deployed on BSC. We will expand to Solana, Ethereum & Polygon. Other Non-EVM chains will come in the line of BOFY road map.&#x20;


# $BOFY Token Metrics

Blood Of Yakuza Token Metrics & Distribution

**Token Name: $BOFY**

**Total Token Supply:   600,000,000 $BOFY**

**Initial Market Cap on TGE: $378,600**

<table><thead><tr><th width="223.7142857142857">Token Use</th><th width="150" align="center">Supply</th><th width="150" align="center">Token Supply</th><th width="478.7114093959732" align="center">TGE &#x26; Vesting</th><th data-hidden>Token Use</th></tr></thead><tbody><tr><td><strong>Early Adopter</strong></td><td align="center">0.5 %</td><td align="center">3,000,000</td><td align="center">5% on TGE, full payout in 8 months, with 2 months cliff</td><td></td></tr><tr><td><strong>Private Round</strong></td><td align="center">9%</td><td align="center">54,000,000</td><td align="center">5% on TGE, full payout in 8 months, with 2 months cliff</td><td></td></tr><tr><td><strong>Public Round</strong></td><td align="center">1.5%</td><td align="center">9,000,000</td><td align="center">33% on TGE, Full payout in 5 months with 3 months cliff</td><td></td></tr><tr><td><strong>In-Game rewards</strong></td><td align="center">2%</td><td align="center">12,000,000</td><td align="center">Full payout in 14 months with 4 months cliff</td><td></td></tr><tr><td><strong>P2E &#x26; Staking</strong></td><td align="center">23 %</td><td align="center">138,000,000</td><td align="center">Full payout in 8 months with 2 months cliff</td><td></td></tr><tr><td><strong>Team &#x26; Advisors</strong></td><td align="center">14%</td><td align="center">84,000,000</td><td align="center">Full payout in 13 months with 4 months cliff</td><td></td></tr><tr><td><strong>Ecosystem round</strong></td><td align="center">18 %</td><td align="center">108,000,000</td><td align="center">1% on TGE, full payout in 10 months</td><td></td></tr><tr><td><strong>Development</strong></td><td align="center">15 %</td><td align="center">90,000,000</td><td align="center">4% on TGE, full payout in 11 months</td><td></td></tr><tr><td><strong>Liquidity</strong></td><td align="center">14 %</td><td align="center">84,000,000</td><td align="center">10% on TGE, full payout in 10 months</td><td></td></tr><tr><td><strong>Marketing</strong></td><td align="center">3 %</td><td align="center">18,000,000</td><td align="center">5% on TGE, full payout in 20 months</td><td></td></tr></tbody></table>


# RoadMap

## Q2 2022 - Jōkotō

* Open Beta testing & Bug Hunting
* Multiple Marketing Campaigns
* TGE / IDO / INO
* Fair Launch
* Cross Chain Bridge
* Jōkotō Mystery Box Drop

## Q3 2022 - Kotō

* Daily Quests
* NFT Minting
* P2E Testing & Bug Hunting&#x20;
* Multiverse Launch
* Marketplace Launch
* New Player Wallets
* Kotō Mystery Box Drop

## Q4 2022 - Shintō

* Mobile Version Testing & Bug Hunting
* Non-EVM chains
* VR / AR testing & Bug Hunting
* Full Token Integration in Play2Earn
* Ecosystem & Token integrations
* Shintō Mystery Box Drop

## Q1 2023 - Shinshintō

* Cross Chain Marketplace
* NFT Combining
* NFT Avatars & Accessories, Items integrations
* NFT staking & APY earning
* Shinshintō Mystery Box Drop

## Q2 2023 - Gendaitō

* Final Game Launch&#x20;
* Mobile Version Launch&#x20;
* VR / AR Deployment
* Affiliate Program Launch
* Gendaitō Mystery Box Drop


