> For the complete documentation index, see [llms.txt](https://docs.bofy.io/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.bofy.io/game-mechanics-and-main-elements/status-bar.md).

# Status Bar

![](https://2056607529-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FDWMjuodlYo4VSfcz5AWo%2Fuploads%2FspBdS2eQOcrMHuiC3WqD%2FScreenshot%202022-03-12%20at%2022.20.png?alt=media\&token=e1225027-7fc0-4cbb-90c1-faaf7b2eb256)

**Health Points**\
Shows how much health you have, health is used to attack other players or defend your city.

**Energy**

Is a mechanic that determines how many actions a player can perform each day. Energy levels are replenished daily; however, players can increase their energy reserves by upgrading their avatar's energy packs or using consumables such as energy batteries that players can purchase in-game.

**Happiness**

Is a decaying game mechanic that affects what actions each player is allowed to do each day through modifiers.

**Courage**

Courage level shows you how many crimes you can execute in the crime house. The courage increases in line with player's level.
